2010年12月29日水曜日

Your Friend is sharing the "LG Xnote P210 claims 'world's thinnest bezel' title, our undying appreciation" article with you.

Check out: "LG Xnote P210 claims 'world's thinnest bezel' title, our undying appreciation" - www.engadget.com http://www.engadget.com/2010/12/28/lg-xnote-p210-claims-worlds-thinnest-bezel-title-our-undying-a/?icid=engadget-iphone-url
If there's one thing we appreciate more than pixel density, it's slim bezels. LG, a traditional enemy of unsightly frames, is today staking its claim for having the world's thinnest bezel on a laptop with the new Xnote P210. This 12.5-inch machine is said to fit within the footprint of an 11.6-incher, but before you start throwing insults like "netbook" around the place, do take note it has a dual-core Core i5-470UM processor inside -- capable of running between 1.33GHz and 1.86GHz -- 4GB of RAM, and a 320GB HDD. The LED-backlit display's resolution isn't specified beyond a note saying it's "HD," while Windows 7 Home Premium is the predictable OS of choice. Look for the P210 to hit Korea in February for around 1.3 million won (about $1,135), but don't hold your breath on it coming Stateside for anything other than a flying trade show visit.




Via: Compulenta, Mini-notebook-laptop
Source: Newswire

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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone




Your Friend is sharing the "ASUS teases Eee Pad and Eee Slate ahead of CES launch" article with you.

Check out: "ASUS teases Eee Pad and Eee Slate ahead of CES launch" - www.engadget.com http://www.engadget.com/2010/12/28/asus-teases-eee-pad-and-eee-slate-ahead-of-ces-launch/?icid=engadget-iphone-url
Seems like all these CES vendors have wised up to the fact that announcing their new products amidst a maelstrom of new product announcements tends to be slightly counterproductive. So, naturally, they're spending their December carefully teasing out little pre-release details. It's ASUS' turn today, who clearly isn't content just telling us about its Eee Pad / Slate / Tablet / Chopping Board and has decided to dish out some candid hardware shots. What we see above is a USB 3.0 port embedded within a very slinky keyboard panel, which itself seems attached to a touchscreen display (with Android buttons!) up top. It's looking more like a tablet PC (presumably with a pivoting screen) than a tablet, which is corroborated by other images at the source link. Two devices are included in this teaser picture set, with the other looking like it has a slider keyboard (see it after the break) -- none of it is definitive just yet, but it makes for a good guessing game to fill the time until the big show kicks off in Vegas next week.




Via: Notebook Italia
Source: Tech in Style

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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone




Your Friend is sharing the "Digits conductive pins won't make a fool of you in the cold" article with you.

Check out: "Digits conductive pins won't make a fool of you in the cold" - www.engadget.com http://www.engadget.com/2010/12/28/digits-conductive-pins-wont-make-a-fool-of-you-in-the-cold/?icid=engadget-iphone-url
Ever tried writing a text message or an urgent work e-mail with gloves on? Chances are what you planned to type and what came out couldn't look more different...if anything came out at all. Digits are a $14 set of four conductive pins that, like the Dots iPhone gloves, were designed to make cold weather touchscreen use easy, and hopefully error free. Unlike Dots and other pre-made touchscreen products, however, Digits allow you to use your own gloves, provided they're knit (unfortunately, they're not leather-friendly). Each pin comes in two parts: one piece sticks through from inside your glove, and the other, which sports silicone caps, attaches from outside, using the same concept as this DIY set. Digits should keep your touchscreen free of scratches and your texts and e-mails free of error, even when it's freezing out. Hopefully now you won't end up firing when you should be filing.


Via: Gizmodo
Source: Quirky

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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone




2010年12月17日金曜日

Your Friend is sharing the "Dell Venue Thunders into Korea this month with Android 2.2 and 4.1-inch Gorilla Glass screen" article with you.

Check out: "Dell Venue Thunders into Korea this month with Android 2.2 and 4.1-inch Gorilla Glass screen" - www.engadget.com http://www.engadget.com/2010/12/16/dell-venue-thunders-into-korea-this-month-with-android-2-2-and-4/?icid=engadget-iphone-url
Dell's keeping up its usual habit of sneaking devices out with today's announcement of the Dell Venue for launch in South Korea. Local carrier KT has revealed the details of this 4.1-inch Android 2.2 device (sans keyboard, unlike its WP7 cousin the Venue Pro), which is set to arrive by the end of this month at a price of 700,000KRW ($606). Formerly known by its codename of Thunder, this has actually been one of the most hotly anticipated Android handsets of the year, though the only other information confirmed by KT so far is that it'll have a curved Gorilla Glass screen. We're sure a US launch can't be far behind.


Via: SlashGear
Source: KT

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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone




2010年12月15日水曜日

世界のモバイルアプリダウンロード数、2014年には約770億本に——IDC予測

世界のモバイルアプリダウンロード数、2014年には約770億本に——IDC予測
http://www.itmedia.co.jp/enterprise/articles/1012/14/news025.html

Your Friend is sharing the "Nokia to revamp Symbian UI, ship dual-core phones in 2011" article with you.

Check out: "Nokia to revamp Symbian UI, ship dual-core phones in 2011" - www.engadget.com http://www.engadget.com/2010/12/14/nokia-to-revamp-symbian-ui-ship-dual-core-phones-in-2011/?icid=engadget-iphone-url
We don't have any hard details yet, but Computerworld reports that Nokia's planning a busy 2011, with four to five updates to the Symbian UI on tap, as well as dual-core phones. The information comes courtesy of Nokia senior manager Gunther Kottzieper, who gave a presentation at the 2010 Internation Mobile Internet Conference in Beijing earlier today -- a slide labeled "Nokia Symbian 2011 focus areas" indicated that a Q1 Symbian update will include over 50 features, including a more intuitive browser, while second- and third-quarter updates will add "a new look and feel for the user interface, a more flexible home screen, an updatable HTML5 browser and an easier software update experience." A hardware-related slide tipped upcoming 1GHz phones with more graphics memory in the second or third quarter, as well as dual-core phones and something called a "true zoom camera" in late 2011 or early 2012. (We're guessing that means an optical zoom, which would be just wild on a mobile phone.) Ignore this morning's E7 delay and all of that sounds like evidence of renewed focus at Nokia under new management -- and it also sounds like Nokia taking over Symbian development might have lit some serious fires. We're dying to look at these slides ourselves -- we'll keep digging and let you know.


Source: Computerworld

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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone




Your Friend is sharing the "Nokia delays E7 slider into 'early 2011'" article with you.

Check out: "Nokia delays E7 slider into 'early 2011'" - www.engadget.com http://www.engadget.com/2010/12/14/nokia-delays-e7-slider-into-early-2011/?icid=engadget-iphone-url
Oh dear. Like the N8 before it, Nokia just confirmed to us that the Symbian-powered E7 slider will be delayed. The official word has it launching in early 2011, not December 2010. We've been told that Nokia's holding up production due to a "minor durability issue" discovered in the E7 hardware. We can't blame Nokia for wanting to ensure the best possible user experience -- it's just a shame that it will require the holiday shopping season to sort it out.


Via: All About Phones


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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone




2010年12月12日日曜日

Check out this article

Check out this article: Electric Composters Don't Say "Holiday," Where To Buy Green Tech Gifts Online (http://techcrunch.hereing.com/html/1/3730/index_target300.htm)

Check out this article

Check out this article: TC Teardown: Who Is Best Positioned To Win The $20 Billion Brand Advertising Prize? (http://techcrunch.hereing.com/html/1/3724/index_target300.htm)

Life in the Chromeosphere

I really wanted to love the Cr-48 Chrome OS notebook . In theory, it's bang-on perfect for a content worker like me who already relies on ...

http://news.cnet.com/8301-19882_3-20025401-250.html

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Your Friend is sharing the "LG Star preview" article with you.

Check out: "LG Star preview" - www.engadget.com http://www.engadget.com/lg-star/preview/?icid=engadget-iphone-url
The LG Star. The dual-core beast from the east that was once a mere twinkle in our eye has managed to find its way to the Engadget mansions, having been lent to us by a very generous (and very anonymous) tipster. It's clearly a test device, as evidenced by its diagnostics menus and lack of a lockscreen, but there's no disguising the power that lies within it. We put the Star through a battery of common Android benchmarks and the results were, in a word, outstanding. Basically, Tegra 2 will give anything your current phone's running an inferiority complex. Join us after the break as we delve deeper into this upcoming powerhouse of a handset from LG. One thing's for sure: CES 2011 can't come soon enough.
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Before we get to the raw power encased within the LG Star, it's requisite to discuss the phone's external hardware. This isn't a blade server, after all, and people are going to expect their smartphone to look the part too. Some perfectionists will be put off by the generous heaping of bezel at the bottom of the Star and the quirky spine-like column that spans its rear, but on the whole it's mostly an unadventurous and safe design, exuding the same uncomplicated slate aesthetic as most of its contemporaries. There's one device we're immediately reminded of when handling the Star and that's HTC's Droid Incredible -- albeit with the slight (major?) difference that LG's new handset offers a larger 4-inch display.

The 800 x 480 panel on this phone is rather gorgeous. We can tell from its imperfect blacks that it's not an AMOLED display, but it also exhibits viewing angles that are distinctly superior to your run-of-the-mill LCD. Whatever it is, it delivers a lucid and vibrant picture. The glass covering it is flat -- none of that fancy Nexus S stuff -- but slopes off at the sides to soften the edges and improve ergonomics slightly.


A pair of grilles at the bottom of the handset provides the sound output and, presumably, input -- there's only one loudspeaker sat behind one of the meshes, we're guessing the other's occupied by a mic (if that seems familiar, it's because Apple's been doing it for a good while now). We were pleasantly surprised by the loud and punchy sound the Star's solo speaker puts out, which, allied to the strong display, provides the basic competency required of a compelling multimedia phone.


The software on this bad boy is definitely not fully baked yet -- it didn't even have a lockscreen on our first boot yet suddenly discovered one on the second -- so we're leaving that stuff aside until LG itself decides to furnish us with a unit. If you simply must know what the company's slightly tweaked Android 2.2 experience is like, you might want to check out its LU3000 handset, which is about to launch over in South Korea in the coming days.


An additional note worth making here is that the initial Star leak came with the juicy implication that Gingerbread could be the Android version shipping with final units, so we'll have to just wait to find that out. The unknown maturity of the software should also be kept in mind when looking at our benchmark scores -- for all we know, LG could already be testing much better code than the stuff that's on our proto unit. Still, check out the video below for our performance test results, we doubt you'll be disappointed.


Those numbers were also borne out by our hands-on experience with the LG Star, which tracked our homescreen swipes without hesitation or perceivable lag. The unfinished software does chug down quite often, seemingly entranced in an existential contemplation as to where it's going and what it's doing with its life, but the hardware performance is unquestionably top-notch. Hell, it's punching out a new notch all for itself when it comes to raw CPU prowess. Sadly, the Star refused to play back any video clips we loaded onto it, irrespective of format, so we weren't able to verify our suspicion that it's capable of handling 1080p content. YouTube video in HQ mode and Flash clips embedded on webpages played without a hitch.

This is seriously shaping up to be one of next year's highlight devices (and if it isn't, it just means 2011 will be a spectacular year in smartphones). We'd almost call it a return to form for LG, but then the Korean company has never really had the sort of form the Star's exhibiting -- it's never led from the front in the way this handset promises to do. We'll be hoping to see a lot more of the Star at CES, perhaps with some Gingerbread firmware on board... how about it, LG?




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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone




2010年12月11日土曜日

Your Friend is sharing the "Nexus S review" article with you.

Check out: "Nexus S review" - www.engadget.com http://www.engadget.com/2010/12/10/nexus-s-review/?icid=engadget-iphone-url
It can be difficult to review a phone like Google's Nexus S in a world already populated by so many outstanding Android devices. Not only does the manufacturer of this phone make a series of handsets that are all essentially the same (the Galaxy S line), but countless other OEMs are cranking away on hardware for the platform. Of course, the Nexus S is a decidedly different phone altogether. Picking up where the company's Nexus One left off, the S continues Google's legacy of creating standalone, "pure Android" phone experiences, seemingly aimed less at the mainstream and more towards developers. Unlike the failed experiment of the Nexus One, Google appears to be taking a more realistic approach to the S; the phone will be sold through Best Buy (and Carphone Warehouse across the pond), which suggests that the company has bigger plans for this device.


And what a device it is -- the Nexus S boasts a 1GHz Hummingbird CPU, 512MB of RAM, a 4-inch, 800 x 480 curved Super AMOLED display (dubbed the Contour Display), 16GB of storage, a 5 megapixel rear and VGA front-facing camera, and near field communication capabilities. But hardware is only half the story here -- the big news is that the Nexus S showcases the next major evolution of the Android OS, namely, Gingerbread (or version 2.3). The update comes with a slew of new features alongside some UI improvements that show Google isn't slowing down when it comes to pushing its mobile operating system forward. So is the Nexus S a real standout in the Android world, or is it more of the "me too" tech we've seen lately? Read on after the break for the full Engadget review to find out!
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Hardware

As you can tell by the photos in the gallery, the Nexus S isn't a plain-Jane slab. Sure, it's got similar design leanings as the other devices in the Galaxy S line, but it's also slightly... freaky. For starters, the shape of the ultra-gloss, stipple-graphic black plastic housing curves and pops in all kinds of unusual ways, with a kind of reverse "chin" sprouting out of the lower half, and a very slight curvature to the front of the phone. You've probably heard the fuss over this, but yes, the screen and front glass of the device have a minor, concave curve which sits nicely when nuzzled against your face. It's not a dramatic difference, but it gives the phone a fairly unique look. In general, however, the design doesn't feel wildly different from other Galaxy S phones -- particularly when it comes to materials. Samsung seems focused on using light (and somewhat cheap feeling) plastic for its housings, though they deviated on the Captivate, which we felt was an improvement.


The front of the device is obviously all screen, save for the earpiece. You can see the proximity and light sensors peeking out from behind the glass, as well as that VGA camera. On the left side of the phone you've got a volume rocker, on the right is the power / sleep button, and along the the bottom is the Micro USB and headphone jack. The latter has been the cause of some concern amongst potential buyers, but we actually like having the headphone jack access down below. Overall, the design of the phone is sleek and frankly odd enough to make it stand out amongst contemporaries, but we wish that Samsung had utilized more inspiring materials on this model.


Internals

As we mentioned, the Nexus S packs in a formidable amount of tech into its small frame (2.48 inches by 4.87 inches, and 0.42 inches thick, in case you were wondering). Any device loaded up with a 1GHz Hummingbird CPU is sure to get our attention, and the performance we've been seeing with the S is nothing short of awesome. On a Neocore benchmark, we scored a terrific 55.6fps, and general use of the OS is lightning fast with nary a hiccup in sight. We also haven't run into any memory issues, and though having 16GB of storage onboard is nice, we would have liked to see a microSD option here as well. Still, the method which Gingerbread utilizes the installed flash memory is excellent, and for those of you who can live with a finite amount of space, this won't be an issue.


Besides the storage and CPU, the device sports a Super AMOLED display at 800 x 480 (235 ppi) which looks gorgeous (if slightly yellowish) to our eyes. The device also has it's fair share of wireless radios, including tri-band HSPA (900, 2100, and 1700MHz), and quad-band GSM / EDGE (850, 900, 1800, 1900MHz), WiFi 802.11b/g/n, Bluetooth 2.1+EDR, A-GPS, and that NFC chip you've been hearing all about. There's also a gyroscope, accelerometer, and digital compass inside. We were a little disappointed to discover that Samsung didn't include a notification light on the device -- we like the reassuring blip telling us we've got an email waiting.


As far as that NFC chip is concerned (pictured above), right now there's not a lot to test it with, though Google is hoping that devs will find all kinds of uses for it. Right now it's read only, so you can't write to the device from a target -- that's a security measure right now. When we spoke to reps, they told us that there were three methods of using NFC: read, write, and exchange. Exchange sounds interesting, because it would (in theory) allow you to simply swipe your phone against or near another NFC device and swap contacts (or other info).


We did see some strange issues with the display -- while it does look handsome in most settings, we noticed some troubling inconsistencies in the panel against certain colors or tones. It was particularly pronounced on solid gray backgrounds (as you can see above). We're not sure the cause of the problem (or if it was simply an issue with the device we had), but it was somewhat troubling. One other thing of note -- we noticed a few missed or latent presses on the touchscreen which occasionally led to stuttery behavior or an opened item that we didn't mean to tap. It's hard to say if this was a software or hardware issue (and we know that sometimes Android devices can be particularly finicky when syncing). It wasn't a deal-breaker by any means, but we saw the issue rear its head a handful of times, and felt it was worth mentioning.


Speakerphone / earpiece / call quality / network

The sound quality on the Nexus S is right up there with some of the best phones we've tested. Speakerphone calls and music came through loud and clear over the external speaker, and we were downright wowed with how loud and clear the earpiece sounded. Even when we were having a conversation in a crowded room, the Nexus S pumped out audio that was crystalline to our ears. Coupled with excellent service on T-Mobile's network, we were not only able to make calls where our iPhone failed, but the clarity and volume of those calls were superb.


Connections on T-Mobile's network were excellent in most places, allowing us to make calls where ATamp;T's network couldn't, though we did see EDGE data crop up on the Nexus S more than our ATamp;T devices -- and there's no HSPA+ to be found here (unlike T-Mobile's other flagship Android phones), just in case you were wondering. Still, speed certainly wasn't a major issue, and network throughput was decently strong (though not mind-blowing) when we were on T-Mobile's 3G. We averaged about 1.5 Mbps down and up on T-Mobile, and a slightly higher 2 Mbps down and 1.5 up on ATamp;T in the wilds of Brooklyn.


Camera

We're impressed by the shooter on the Nexus S, but there is something in the quality of its photos that still feel very phone-like to us. In particular, we felt that images looked washed out and grainy even in well lit situations. It could be a fault of the auto white balance or ISO settings, but we certainly were able to produce better results with other phones in this class.


On the bright side, the Nexus S camera seems to excel at low-light images, pulling impressive detail in situations where we expected much less. In fact, we can't say that we've seen a smartphone recently with better low light performance. We're not sure what this is attributable to, but we're certainly happy about it.


Unfortunately for video, the Nexus S is still a slouch -- we're guessing this doesn't have to be the case, but there's no true HD option here. The highest quality video you can shoot is 720 x 480. Kind of a bummer.


As far as the front-facing camera goes, it's pretty standard VGA fare, which mean low-res, grainy, and artifacted. Maybe we're spoiled by all these high resolution shooters, but no matter how you slice it, 640 x 480 is tough to take. We really wish Google would include native video chat feature with its phones -- we're all for third-party apps, but a dedicated, codified piece of software from the mothership would go a long way to making the presence of this camera more useful. Also, remember how you guys make Google Talk with video chat? It's pretty cool. Obviously this is coming in Honeycomb (Andy Rubin kind of let it slip during his Dive Into Mobile chat), but it would be great to have right now.
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Battery life

The Nexus S' 1500mAh battery showed impressive signs of life in our short period of testing. In heavy use (though not tons of calling), we sustained about 20 hours of life before the phone was crying for its charger. We suspect that amount would be slightly lower if we'd spent a bit more time on calls, but it's still a solid showing considering the amount of downloading apps, screen testing, and general messing around we did with the device.


You'll certainly be able to make it through a day with the Nexus S, but if you're a heavy talker or plan on doing a lot of gaming, you may want to consider a second battery.


Software

The big story with the Nexus S isn't really about the hardware. While there are some notable upgrades and changes on the front, what the phone really represents is a gateway to the next stage of Android, version 2.3 -- otherwise known as Gingerbread. For those expecting a sea change in the OS, we'll tell you up front that you'll be disappointed. When we say evolution, we mean it. This is kind of the Snow Leopard of Android updates -- a lot of motion behind the scenes, but not a load of cosmetic and navigational changes. There isn't a ton here that's dramatically different than Froyo, but there are some notable additions that worth taking a deeper look at.


User interface

Coming from Froyo, you won't see massive changes to the look and feel of Gingerbread, but there are nice tweaks and some cleanup that shows Google is moving in the right direction. For starters, the status bar icons, window shade, dialer, and some applications (and their icons) have gotten a fresh coat of paint. By the looks of things, Google is moving away from the colorful, almost cartoonish look of previous OSs, and dipping into a more somber a sophisticated palette, mostly featuring shaded grays and blacks with green highlights. The company has made some thoughtful choices in terms of user experience as well -- if you're synced with a Google account, your status bar icons go from white to green, and instead of obscuring menus on the camera app, there's now a row of contextual items at your disposal while shooting.


Other little updates include a new orange burst of color which happens when you reach the end of a long list, and added transparency in menus, giving the OS a glassy feel. Additionally, the battery use and task manager have new views to graphically depict usage on the phone. Speaking of task managers, Google has now seen fit to add a proper menu option to the task manager right from the home screen menu. We're guessing the popularity of third-party killers was enough to convince the company that confronting the issue head on wasn't such a bad thing after all. It's a welcome addition here, and we found ourselves reaching for it fairly often (not due to performance issues... just because we're fastidious when it comes to application management).


Google has also updated some of its live wallpapers (which look nice, but we're not that fond of). We will say that this time around, whether it's the new OS or that Hummingbird CPU, we didn't see the kind of performance issues when running the wallpapers that we saw on the Nexus One. Still, we prefer to use the phone with static backdrops.


The biggest change you'll notice, however, comes in the form of the new keyboard. Not only has the company cleaned up and refined the look of the onscreen QWERTY, but it's added new functionality for word suggestions, copy, paste, and selection. Additionally, the keyboard finally exhibits more expected multitouch behavior, thanks in part to new threading that the company has added. Those changes allow you to do things like tap the punctuation key and then slide your finger to the character you want. We'd be gushing about what a great addition that is, except Google forgot one important thing -- when you lift your finger off of your selected character, the keyboard should then flip back to the ABCs. It does not. Instead, you're left stranded in the punctuation menu, meaning you've got to tap the toggle again to get back to your QWERTY. What kind of sense does that make? The whole point of being able to slide your finger to another character is to save clicks and time -- but having to click back out defeats the purpose. The intention is good, but the way Apple has it working on the iPhone is a much better, smoother method. Another gripe we have about the keyboard is that Google seems to have shrunk the height of the keys, making the keyboard on the Nexus S's 4-inch display feel cramped. We're not sure of this, but it definitely seems like the company has reduced the keys in size.



On a slightly brighter note, there are big improvements in word suggestion and selection, including new markers which you can use to grab selections of text. Well, let's be clear -- Google still has major issues with text selection and editing on Android devices. The first striking problem is that there is not a consistent method of selecting text on the device. None. At all. In the browser, you long press on text to bring up your anchors, then drag and tap the center of your selection -- boom, copied text. In text editing fields, however, in order to select a word you must long press on the word, wait for a contextual menu to pop up, and then select "select word" -- a completely counterintuitive process. In the message app you can long press to select only the entire message, and in Google Reader? You can't select any text at all. Even worse, Gmail has a different method for selecting text from an email you're reading, and it's far more obnoxious than any of the others. There, selecting text goes from being mildly annoying to downright silly. Want to grab some text out of an email? Here's your process: hit the menu key, hit "more," hit "select text," and then finally drag your anchors out. Funnily enough, a little cursor appears when you start selecting -- a holdover from Linux? To have this many options and discrepancies over something as simple as copy and paste should be embarrassing to Google. What it mostly is, however, is a pain to the end user.


And that's kind of the crux of our problem with Android in its current state. We don't question the power of the OS, but the fit, finish, and ease of use simply is still not there. There is something disconcerting about an operating system that changes its rules from app to app -- for a mobile interface to work well, it has to be approached holistically and organically. There is something cohesive in OSs like webOS and iOS -- a language that you can easily learn to speak and feel confident about using to get what you want -- that just seems to be missing here.


New apps

There aren't a ton of new pieces inside 2.3, but there are a few notable new additions to the app lineup. The first one is Tags, which is an NFC app which records all of the links you've gathered using the new tech in one easy to locate bag. You can star and delete these links much like Google Reader or Gmail. The second app which is notable is Downloads. This collects anything you've pulled down from the browser in one easy to reach spot. It certainly makes identifying where specific apps or files came from much easier, though it doesn't offer a ton of day-to-day utility.


Under the hood

Besides all the front-end stuff you can see, there's a lot that's less obvious happening in Gingerbread. Firstly, Google has added integrated support for VoIP / SIP calling, which means you can plug in your favorite service and access it through the native menus in the OS. This won't appeal to everyone, but there's definitely a certain segment of users that will be stoked to see this feature.


What really gets our juices flowing, however, is the fact that Google seems to be going full tilt on making Android a gaming platform. The company has enriched the OS with a handful of new APIs and dev tools which improve native code support and set the stage for faster, better looking games (and other graphics-heavy applications as well). It will be exciting to finally see developers taking advantage of the formidable hardware inside a lot of these devices. We don't know if the Nexus S is already utilizing some of these new tools, but as we said before, the OS seems blazingly fast and silky smooth when it comes to animations and transitions.


Wrap-up

It seems like every couple of weeks we're saying something along the lines of "x is the best Android smartphone on the market right now." We'd like to tell you differently when it comes to the Nexus S, but the truth is, it really is the best Android device available right now. Sure, we'd prefer it was on Verizon, and yes, there are some issues with the phone and OS that detract from the good bits... but there are also a lot of good bits. We'd been longing for a Galaxy S device that wasn't burdened by Samsung's sometimes-clunky TouchWiz, and in joining forces with Google, the company has more than delivered.


There's no shortage of great phones available right now, and there's no question that 2011 will usher in a flood of devices that make 2010's offerings seem forgettable. Like we said earlier, this isn't a perfect device, and in fact a lot of what's exciting about this phone is what's happening behind the scenes -- as if the stage is set for the arrival of Honeycomb and a slew of features. Still, when it comes to state of the art for Android right now, the buck stops here.




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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone




2010年12月7日火曜日

Your Friend is sharing the "Google Nexus S preview" article with you.

Check out: "Google Nexus S preview" - www.engadget.com http://www.engadget.com/2010/12/07/google-nexus-s-preview/?icid=engadget-iphone-url
We're here at the D: Dive Into Mobile conference in San Francisco, and we've just had a chance to lay our ever-loving hands all over Google's latest wunderkind, the Nexus S. As you've probably already read and seen, the device is set to be the next flagship phone sporting a pure Google experience. That is, full-on Android 2.3 (AKA Gingerbread), sporting a subtly reworked user interface design, and touting some potentially powerful new features, like near-field communication compatibility (hardware permitting -- and this hardware does indeed permit). Speaking of nuts and bolts, the phone is no slouch, boasting all the design leanings of Samsung's wildly popular Galaxy S line, but packing them into a tighter, sleeker, faster package.


As you can see in the pictures and video below, we spent some quality time with the newest Nexus, and we've made a few professional observations -- so follow along after the break to get the full scoop.
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Firstly, the phone is fast. We mean blazingly fast. Not only that, but the animations, touch response and general framerate on everything seems to be cranked closer to the vicinity of the iPhone 4. Not too surprising since the two share the same 1GHz Cortex A8-based Hummingbird processor core. What that means is that the experience of zipping around on the handset feels fluid and natural, with little of that Android-lag we've seen on earlier devices. If Froyo was a spit shine, this is a complete hot wax treatment.


The UI has also been nipped and tucked all over the place, with icons and navigational elements taking on more of a buffed glass feel. Menus now sport a slight bit of transparency, and there are thoughtful little details, like an orange glow that puffs up along the bottom or top of the screen when you reach the end of a scrollable list. When the phone goes to sleep, there's an effect of an old cathode ray TV being switched off, and even something as innocuous as the phone dialer has been refined. Google has made big improvements to the keyboard, copy / paste, and text selection options, bringing the on-screen QWERTY and its associated components much closer to parity with iOS 4.


As far as the hardware is concerned, this is fairly familiar Galaxy S fare, though the curved design and few interesting choices (like the bottom headphone jack and Micro USB port and "reversed chin") give the phone some character. We were told by Google that the front of the device is meant to convey a continuous, unbroken surface from the status bar to the bottom buttons, and that's definitely the case. The piano black housing and odd, almost alien curvature of the device give it an ethereal, ghostly quality that we quite like. Even if the thing is an unstoppable smudge magnet. Inside, the device boasts 16GB of storage, but weirdly no microSD slot. However, Android 2.3 creates a partition which replicates a mounted SD card, and the company has streamlined the process of copying apps to that space using a simple checkbox.


We also had a chance to test the NFC of the device, and while nothing really mind-blowing at the moment, it has the potential to become a very interesting new method of interaction between our devices and our surroundings. Unlike QR codes, the function doesn't require any app launching or picture snapping -- you simply get your phone within range of the target. The new cameras (that's a VGA front-facing shooter and 5 megapixel rear number) seem to function well, and switching from the front to the back takes minimal hunting and pecking.



We'll have a full, thorough review of the phone in the coming days, but for now, feast your eyes on the photos and video in this post, and get ready for the next stage of Android's evolution.




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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone




2010年12月3日金曜日

Your Friend is sharing the "Wheeme massage robot asks where it hurts to drive away the pain" article with you.

Check out: "Wheeme massage robot asks where it hurts to drive away the pain" - www.engadget.com http://www.engadget.com/2010/12/03/wheeme-massage-robot-asks-where-it-hurts-to-drive-away-the-pain/?icid=engadget-iphone-url Former Israeli electronics and defense engineers wouldn't be the first group of people we'd peg to leap into the robot massager biz, but that's exactly who's behind the Wheeme from DreamBots inc. According to the firm's about page, the Wheeme was developed to meet "the increasing demand for smart products that offer the natural feeling of caressing, relaxation, falling asleep and even just tickling." True to those goals, the device works by moving slowly across a person's body to provide a gentle massage using its soft silicone rubber "fingerettes" (a.k.a wheels). Special tilt sensor technology ensures it won't fall off or lose grip while motoring either -- making the Wheeme a master at its trade -- at least for customers lying down. Officially this rover will start shipping in the spring of 2011, but pre-ordering the device which costs $49 plus shipping will guarantee you don't miss out on any of the drive by goodness. To view the Wheeme going to work while narrowly avoiding crashes, check out the embedded video after the break.



Via: Spectrum.ieee.org, Engadget German
Source: Dreambots.com

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This article came from the Engadget iPhone App, which features everything from the latest smartphone news, to reviews and hands-on looks at laptops, HDTVs, gaming, and more. To learn more about the app or download it go here: http://www.engadget.com/downloads/iphone